A character rig is essentially a digital skeleton bound to the 3D mesh. Like a real skeleton, a rig is made up of joints and bones, each of which acts as a “handle” that can be used to bend the character into the desired pose.
Creating cuboids and linking them through parent-child hierarchies to rank them, allowed me to group the objects so that they would move together. Below is an attempt to create a rigged set of objects to resemble a hand like structure. Re-naming the parts, positioning the pivots and locking the rotations were essential to making the object behave with a hand like motion.
(Dermot, 2010)
Word count: 108 words
References:
Dermot C. O./ Angry Animator (2010) tutorial-2 : walk cycle. Available at: https://www.angryanimator.com/word/2010/11/26/tutorial-2-walk-cycle/ (Accessed: 18th February 2020)