Understanding Textures and UV Mapping

When light hits an object, part is absorbed, part is reflected and part is transmitted through. The appearance of a surface depends on these factors, however in Maya, the surface appearance is dependent on its shading. Some of the attributes of assigned materials include colour, transparency, and shine which are applied to the mathematical object (Autodesk, 2014).

Using the lighting and shading menu, I assigned new materials including Blinn, Lambert and Phong to the shapes below which were then manipulated using the attributes editor. The attributes editor and UV texture editor was used to assign texture map images to adjust the appearance of the texture on the object.

 

UV (the letters denoting the axis as X,Y and Z are already assigned) mapping is a process where the texture map is wrapped around the object.

Word count: 135 words 

References: 

Autodesk (2014) Shading.  Available at: http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=Asts_Surface_shading (Accessed: 14th February 2020)

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