Data Handling

The National Curriculum for KS1 suggests:
-children should use technology purposefully to create and organise data.
For KS2:
-children should collect, analyse, evaluate and present data and information

Big data is taken from sites such as Facebook and Google

Computers are able to process instructions in seconds, storing data on just the tinest microchip, with the ability to store billions of giga bites (the whole of wikipedia can be stored on a microcard!!!).

In one internet minute there are 2.70 iliion Youtube hits- the data goes on and on and it’s fascinating- can use this to give the children an idea of how large the world is and how all computers are connected!

Data handling in schools:

Data loggers can be used to test the temperature of different liquids and see which cools down more quickly (use in maths, science).
Google docs are great for producing a class survey.
collecting data needs to be made relevant to the children- they could collect data from an old people’s home, and use this to make graphs and the end goalcould be to create a community event.

The issues:
-Where is our data being stored? The Cloud? Big storage buildings?
-legal/ethical issues- are the children asking appriopriate questions? Identifible data?
-e-safety?
-data protection act
-weird ads- shared browsers- you can get ads from what other people have been browsing

‘Gap Minder.org’ is an excellent tool to show the children. It shows the data explaining history that changed the world from the past 200 years. This can be used as excellent cross-curricular links to visualise Geography/history and could be used as a tool to inspire data and thinking skills at the start/end of the day.

Data on schools:
-Edubase (find more info on specific schools)
-Fisher Family Trust (FFT)
-teacher toolkit EEF (use for essays)

What do we know about the internet?

Apparently there is a difference between the terms ‘internet’ and ‘web’. And children need to know and understand these differences to understand what’s going on and to see the coding.

To address misconceptions a nice starting activity would be to get the children to draw the internet and web and discuss their initial ideas.

The internet= is a massive network of networks connecting millions of computers globally, forming a network which your computer can communicate with any other computer as long as it’s connected by the internet.

The Web= is a way of accessing information over the internet.The web uses HTTP protocol to transmit data.It also uses browses such as Firefox and Internet Explorer to access web pages which are linked to each other via hyperlinks.

We discussed how ‘net neutrality’ preserves our right to communicate freely online, and yet certain powers in countries are able to block sites, for example Trump wants to change net neutrality laws: https://phys.org/news/2017-02-donald-trump-net-neutrality.html

-visual ways to show children the extent of the computer:
– green cabinets
-telephone exchange
-Linx0 server internet exchange
-Satellite image- can put up your own satellite in space
-telephone cables across the sea bed (show a map of the physical cables- shark eating them in Vietnam!!!)
-Telegeographys Submarine cable map
-Stuffin.space- see all the ‘stuff’ in space!
-cross curricular- flow of water in terms of the interne
-Youtube- the internet is not the web Time Berners-lee 1989
-very first server
-www.W3. org
-https://googles.mozilla.org/
-barefoot computing
-Barefoot computing

KS2 lesson ideas:
-search for copyright free images: Creative Commons (CC)
-to make smaller + to make bigers
-erase all kittens (EAK)
-X-ray goggles
-Thimble Mozilla
-Codecademy on HTML
Made with code (KS2)
The Foos
-Computing CDP
-Queen Mary’s CS for fun
-MitchResnik- learning from Scratch
-Scratch website

Make fake newsapers by changing headlines online!!!
For children to be exempt from copyright it must be funny!
Danger: it can be found and traced! Be careful!

How do you teach kids to program?!?

In session 5: ‘an intro to programming’ I learnt how fun programming can be and how it can be ussed effectively in the classroom.

Through computer-aided instruction we are making the computer teach the child.

Programming= algorithms +code

Set of instructions-give to the computer
code- thinking about instructions
solving instructions
learn about science- computing

There are many programming programs which can be used in the classroom to make prgramming fun and engaging.

For KS2, children can use ‘Scratch’ to program. It is very easy to understand and will teach the children to read, create programmes and learn through the wider online community:

https://scratch.mit.edu/

For KS1,children are expected to use algorithms implemented as programs, debug (fix programs through code) and use logical reasoning to predict behaviour.

We had great fun experimenting with the cute little Bee Bots I remember being 3 times bigger when I was at school! They are simple and can be programmed to make sychronised patterns and shapes and follow courses!

‘Scratch Junior’can be downloaded as an app and is simple, colourful and great fun to use with KS1.

other useful programming sites to use with children are:
-Kodu (use to make your own Xbox games)
-Micro bits BBC (physical computer)
-Phython (how google works)
-Scratch (can be linked to robt programmes- get physical crocodile to bite your hand!)
-S4A, Kinect 2 scratch (scratch based)