4/4/17
Today I created the Scratch game for Session 3.
Catch the Numbers Game
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Image 1:
I decided to use different fun numbers, as I have used the same number characters for two of the other e-resources (Session 1 & Session 4). Finding these via a google search, I settled on these bright and colourful numbers above (ArtsyBee, 2016). Using Paint I decided to separate all the numbers, and create a number 10 using the numbers 1 and 0 (visible in the game).
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Image 2:
Firstly, I chose a calming coloured background picture from the Scratch library folder. I decided on this background, as I wanted there to a little bit of colour but not too much that it would be distracting from the brightly coloured numbers.
Secondly, I entered the code visible in the above image. I did refer to the Scratch guide that was handed out in an October (17/10/16) class session. I referred back to this guide because this was the second time I was using Scratch; also as it has been approximately 5 months since being introduced to it, I felt that I needed a refresher for how to use it.
Thirdly, I uploaded all 11 numbers (0-10) in the sprite box in the bottom left.
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Image 3:
Firstly, I clicked on each individual sprite, I entered the code visible in the above image. I again referred back to the Scratch guide from October.
Next, I tested the code. I decided that I did not want the numbers to disappear after being clicked, so I adjusted the code to fit the purpose of this activity.
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Image 4:
This is the amended code.
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Image 5:
Next, I right clicked on each sprite to edit its settings. I chose -45 angle, so the number would bounce around the screen in a random fashion. However, editing the settings for all sprite numbers, I randomly chose a different angle for each one, to enhance the effect of random bouncing.
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Image 6:
I further adjusted the code for each sprite.
I decided to increase the score by the same number of the sprite, however as this code is for sprite number 0, I thought it a little unfair to gain less than 1 point.
I also decided to increase the sprite’s speed upon it being clicked, so it would mean the player would have to click on a different sprite next. I next set a timer for an increased speed of 10 seconds. After 10 seconds, the number sprite would automatically change back to its original speed of 4.
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Image 7:
This is the amended code for sprite number 1
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Image 8:
This is the amended code for sprite number 2
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Image 9:
This is the amended code for sprite number 3
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Image 10:
This is the amended code for sprite number 4
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Image 11:
This is the amended code for sprite number 5
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Image 12:
This is the amended code for sprite number 6
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Image 13:
This is the amended code for sprite number 7
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Image 14:
This is the amended code for sprite number 8
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Image 15:
This is the amended code for sprite number 9
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Image 16:
This is the amended code for sprite number 10
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In reflection, I feel that this game did not turn out the way I would have liked it to.
In my mind and in my planning, I would have liked to have had told the player what number to select only. Then this would highlight that they are familiar with the number and what it looks like.
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ArtsyBee (2016) Numbers. Available at: https://goo.gl/images/yrQOHF (Accessed: 04/04/17).