Session Plan 3
Related to theory:
- Multimedia principles – spatial continuity principle, pre-training principle, multimedia principle
S – activity is focused, with an end goal of shared interaction and participation
M – Good emotional and social behaviour, through active participation the game will show a score at the end when the time is up.
A – target seems achievable, as pupils will have already been interacting with numbers, as well a previous participation in session 1 and session 2.
R – a short timed game that can be played once or more than once, child interest dependent
T – the game is timed for 90 seconds, which offers time to collect points but short enough to keep their attention.
Session 3: Learning Objectives | |
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Teacher/ Parent: | Pupils: |
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Resources: | |
Video Instructions, click here pdf instructions document, on previous page or click here |
Learning Outcome:
- become more independent
- develop their social skills by sharing with a peer or sibling
- self-motivate them self
- further active participation with numbers 0-10
Further progression:
- Set a code that will ask for a set specific number only to be clicked, rather than all of them offering points
- Set an ‘if’ function, to set questions to only click on a set specific number
- Extend up to 20
- Increase the speed of the numbers
- Create a clearer end game screen page or pop-up
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ArtsyBee (2016) Numbers. Available at: https://goo.gl/images/yrQOHF (Accessed: 04/04/17).