E-learning Game Example

During this session we looked at  ‘2doityourself’ and SMART Notebook programmes.

‘2doityourself’ individuals are able to create interactive Flash resources, activities, games, puzzles and quizzes. It helps teachers and primary school children can create cross-curricular, personalised resources and use them on whiteboards, websites and even on Learning Platforms. It also provides different types of opportunities for meaningful learning as children plan, design, create, publish and play.

SMART Notebook  is another example for interactive e-learning activity as children can work individually or in team. You can create different game based on the topic you choose and use images and add facts to make the activity more stimulating .

 

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