References Used for E-learning activity

  • DfE (2013)National curriculum in England: Art and design programmes of study: key stages 1 and 2. Available at: https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/239018/PRIMARY_national_curriculum_-_Art_and_design.pdf (Accessed: 29/11/2016).
  • Malone, T. W. (1980). What makes things fun to learn? Heuristics for designing instructional computer games. In The 3rd ACM SIGSMALL Symposium and the first SIGPC Symposium on Small Systems. Palo Alt, California, United States: ACM Press.
  • Mayer, R. E. & Moreno, R. (2003). Nine ways to reduce cognitive load in multimedia learning. Educational Psychologist. 38, (1), 43-52.
  • Mayer, R. E.(2014). Cognitive theory of multimedia learning. The Cambridge handbook of multimedia learning,43.
  • Piaget, J. (1962). Play, dreams, and imitation in childhood. New York: W.W. Norton & Co.
  • Paas, F., Renkl, A. and Sweller, J., (2003). Cognitive load theory and instructional design: Recent developments. Educational psychologist, 38(1), pp.1-4.
  • Wang, A.I.(2015). The wear out effect of a game-based student response system. Computer&Education (28),217–227.
  • https://kahoot.it/#/https://pixabay.com/en/idea-drawing-light-light-bulb-1195914/http://www.publicdomainpictures.net/view-image.php?image=80745&picture=in-art-classhttps://www.flickr.com/photos/stevendepolo/18085975758http://www.proprofs.com/blog/2013/03/training-magazine-case-study-how-elearningart-reduced-training-costs-increased-revenue-using-proprofs/https://hybrid-learning.wikispaces.com/Theoretical+Foundationshttps://delimiter.com.au/statement-of-principles/https://learningsnippets.files.wordpress.com/2013/10/clt.jpghttps://onlineacademiccommunity.uvic.ca/learningdesign/wp-content/uploads/sites/1178/2015/06/11.pnghttps://www.powtoon.com/index/
  • http://color-wheel-artist.com/primary-colors.html
  • https://www.accessart.org.uk/developing-drawing-skills-primary-school/

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