It would be difficult these days to find a mainstream British classroom that does not use Interactive Whiteboards, and it is therefore of course crucial that teachers know how to use them.
In my second Computing session we learnt how to use the SMART programme on the Interactive Whiteboards, embedding videos and links onto pages, trying to use the pen and having a general explore. We then moved onto to thinking about how we could best utilise the Whiteboard to create interesting and engaging lessons.
We played around on the SMART programme in groups and planned a small starter activity. We thought about a KS1 maths lesson investigating odd and even numbers; the SMART programme allows users to create a box that ‘accept’ and ‘reject’ certain numbers by dragging and dropping them. When a child uses the pen to drag ’42’ into the ‘Even’ box the number disappears because the child has got the answer right. If they were to drag ’42’ into the ‘Odd’ box, the number would bounce back into its original place because the child needs to try again. This is a fun and affective recall of a previous lesson on Odd and Even numbers.